AI Insights · Timothy · April 2022
Top 5 Voxel Games Performance in Austria for Q1 2022
Discover the performance trends of the top 5 voxel games on a unified platform in Austria during the first quarter of 2022. Data provided by Sensor Tower.
During the first quarter of 2022, voxel games have shown varied performance trends in Austria. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for the top five voxel games on a unified platform.
Town Building Life Simulator from XGame Global experienced fluctuating weekly revenue, peaking at around $151 in the week of March 7. The game’s weekly downloads started strong with 2.5K in early January but saw a gradual decline to 1.7K by the end of March. Active users also displayed a downward trend, decreasing from 5.4K at the beginning of January to approximately 4.7K by the end of the quarter.
Craftsman: Building Craft, published by StarGame12, had no recorded revenue during the quarter. Weekly downloads showed a notable increase mid-quarter, reaching a peak of 3.2K in the week of March 7. The game’s active user base saw significant growth, starting from 4.8K in early January and reaching 9.7K by March 7, before slightly declining to 8.3K at the end of March.
Block Craft 3D:Building Game by Wildlife Studios saw a consistent stream of revenue, with a peak of $660 in the last week of December 2021. Weekly downloads ranged from 881 to 2.1K throughout the quarter. The game maintained a strong active user base, starting at 16.2K and peaking at 17.7K in early February, before stabilizing around 14.6K by the end of March.
MultiCraft — Build and Mine! from MultiCraft Studio OÜ had minimal revenue, peaking at $4 in specific weeks. Weekly downloads showed a decreasing trend, starting from 1.4K in late December and dropping to 679 by the end of March. Active users also saw a decline, with numbers starting at 8.3K and gradually reducing to 6.5K by the end of the quarter.
Eerskraft by Gooogame did not generate any revenue during the quarter. Weekly downloads peaked at 2.1K in mid-February but plummeted to just 56 by the end of March. Active users increased from 1.1K at the beginning of January to a peak of 4.2K in late February but dropped to 1.5K by the end of March.
For more detailed insights and data, visit Sensor Tower’s platform.